Uses of Class
com.luciad.util.TLcdHaloAlgorithm
Package
Description
GUI aspects independent of any chosen windows API.
Basic utilities.
Provides two-dimensional views and components supporting the visualization of the former's representation.
Painter and editor classes for rendering and visually editing objects in an ILcdGXYView.
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Uses of TLcdHaloAlgorithm in com.luciad.gui
Modifier and TypeMethodDescriptionTLcdHaloIcon.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.Modifier and TypeMethodDescriptionvoid
TLcdHaloIcon.setHaloAlgorithm
(TLcdHaloAlgorithm aHaloAlgorithm) Sets the algorithm to be used for rendering halo's. -
Uses of TLcdHaloAlgorithm in com.luciad.util
Modifier and TypeFieldDescriptionstatic final TLcdHaloAlgorithm
TLcdHaloAlgorithm.CONVOLUTION
This algorithm uses a convolutional filter to create halo's.static final TLcdHaloAlgorithm
TLcdHaloAlgorithm.SHIFTING
This algorithm creates halo's by rendering the shapes to be haloed multiple times, each time shifted with a different offset around the actual position. -
Uses of TLcdHaloAlgorithm in com.luciad.view.gxy
Modifier and TypeMethodDescriptionTLcdGXYCurvedPathLabelPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.TLcdGXYHaloLabelPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.Modifier and TypeMethodDescriptionvoid
TLcdGXYCurvedPathLabelPainter.setHaloAlgorithm
(TLcdHaloAlgorithm aHaloAlgorithm) Sets the algorithm to be used for rendering halo's.void
TLcdGXYHaloLabelPainter.setHaloAlgorithm
(TLcdHaloAlgorithm aHaloAlgorithm) Sets the algorithm to be used for rendering halo's. -
Uses of TLcdHaloAlgorithm in com.luciad.view.gxy.painter
Modifier and TypeMethodDescriptionTLcdGXYHaloPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.TLcdGXYIconPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.Modifier and TypeMethodDescriptionvoid
TLcdGXYHaloPainter.setHaloAlgorithm
(TLcdHaloAlgorithm aHaloAlgorithm) Sets the algorithm to be used for rendering halo's.void
TLcdGXYIconPainter.setHaloAlgorithm
(TLcdHaloAlgorithm aHaloAlgorithm) Sets the algorithm to be used for rendering halo's.