Uses of Interface
com.luciad.earth.metadata.ILcdEarthAsset
Package
Description
Provides tools to create and update 3D terrain repositories.
Provides encoding and decoding support for models that contain
ILcdEarthAsset
objects.A tool that preprocesses 3D terrain repositories based on a model containing
ILcdEarthAsset
objects.-
Uses of ILcdEarthAsset in com.luciad.earth.metadata
Modifier and TypeClassDescriptionclass
Default implementation ofILcdEarthAsset
.class
A raster asset that is limited to the area covered by a clipping shape.class
Default implementation ofILcdEarthRasterAsset
. -
Uses of ILcdEarthAsset in com.luciad.earth.metadata.format
Modifier and TypeMethodDescriptionILcdEarthAssetCodec.decodeAsset
(Properties aProperties) Create an ILcdEarthAsset based on a Properties object.TLcdEarthRasterAssetCodec.decodeAsset
(Properties aProperties) CallscreateAsset()
to create a new instance ofILcdEarthAsset
.Modifier and TypeMethodDescriptionboolean
ILcdEarthAssetCodec.canEncodeAsset
(ILcdEarthAsset aAsset) Returns true if this codec can create a Properties object for the given ILcdEarthAsset.boolean
TLcdEarthClippedRasterAssetCodec.canEncodeAsset
(ILcdEarthAsset aAsset) boolean
TLcdEarthRasterAssetCodec.canEncodeAsset
(ILcdEarthAsset aAsset) ILcdEarthAssetCodec.encodeAsset
(ILcdEarthAsset aAsset) Create a Properties object based on an ILcdEarthAssetTLcdEarthClippedRasterAssetCodec.encodeAsset
(ILcdEarthAsset aAsset) TLcdEarthRasterAssetCodec.encodeAsset
(ILcdEarthAsset aAsset) -
Uses of ILcdEarthAsset in com.luciad.earth.metadata.preprocessor
Modifier and TypeMethodDescriptionvoid
ILcdEarthPreprocessorProgressListener.assetStarted
(ILcdEarthAsset aAsset, long aUpdateRegionX, long aUpdateRegionY, long aUpdateRegionWidth, long aUpdateRegionHeight, long aStartX, long aStartY) Called when the repository preprocessor starts processing a different asset.void
ILcdEarthPreprocessorProgressListener.preprocessingStarted
(ILcdEarthTileSet aTileSet, ILcdEarthTileSetCoverage[] aCoverages, int aNumLevels, ILcdEarthAsset[] aAssets, long[] aNumAssetTiles, long[] aNumTilesLeft) Called when the tile preprocessing starts.