Uses of Interface
com.luciad.earth.metadata.ILcdEarthAsset
Packages that use ILcdEarthAsset
Package
Description
Provides tools to create and update 3D terrain repositories.
Provides encoding and decoding support for models that contain
ILcdEarthAsset objects.A tool that preprocesses 3D terrain repositories based on a model containing
ILcdEarthAsset objects.-
Uses of ILcdEarthAsset in com.luciad.earth.metadata
Subinterfaces of ILcdEarthAsset in com.luciad.earth.metadataClasses in com.luciad.earth.metadata that implement ILcdEarthAssetModifier and TypeClassDescriptionclassDefault implementation ofILcdEarthAsset.classA raster asset that is limited to the area covered by a clipping shape.classDefault implementation ofILcdEarthRasterAsset. -
Uses of ILcdEarthAsset in com.luciad.earth.metadata.format
Methods in com.luciad.earth.metadata.format that return ILcdEarthAssetModifier and TypeMethodDescriptionILcdEarthAssetCodec.decodeAsset(Properties aProperties) Create an ILcdEarthAsset based on a Properties object.TLcdEarthRasterAssetCodec.decodeAsset(Properties aProperties) CallscreateAsset()to create a new instance ofILcdEarthAsset.Methods in com.luciad.earth.metadata.format with parameters of type ILcdEarthAssetModifier and TypeMethodDescriptionbooleanILcdEarthAssetCodec.canEncodeAsset(ILcdEarthAsset aAsset) Returns true if this codec can create a Properties object for the given ILcdEarthAsset.booleanTLcdEarthClippedRasterAssetCodec.canEncodeAsset(ILcdEarthAsset aAsset) booleanTLcdEarthRasterAssetCodec.canEncodeAsset(ILcdEarthAsset aAsset) ILcdEarthAssetCodec.encodeAsset(ILcdEarthAsset aAsset) Create a Properties object based on an ILcdEarthAssetTLcdEarthClippedRasterAssetCodec.encodeAsset(ILcdEarthAsset aAsset) TLcdEarthRasterAssetCodec.encodeAsset(ILcdEarthAsset aAsset) -
Uses of ILcdEarthAsset in com.luciad.earth.metadata.preprocessor
Methods in com.luciad.earth.metadata.preprocessor with parameters of type ILcdEarthAssetModifier and TypeMethodDescriptionvoidILcdEarthPreprocessorProgressListener.assetStarted(ILcdEarthAsset aAsset, long aUpdateRegionX, long aUpdateRegionY, long aUpdateRegionWidth, long aUpdateRegionHeight, long aStartX, long aStartY) Called when the repository preprocessor starts processing a different asset.voidILcdEarthPreprocessorProgressListener.preprocessingStarted(ILcdEarthTileSet aTileSet, ILcdEarthTileSetCoverage[] aCoverages, int aNumLevels, ILcdEarthAsset[] aAssets, long[] aNumAssetTiles, long[] aNumTilesLeft) Called when the tile preprocessing starts.