• Determines whether a pixel is facing to or away from the camera.

    Use in colorExpression to distinguish front-facing from back-facing pixels. This type of expression is only supported for mesh styling expressions used by TileSet3DLayer.

    The facing is determined based on triangle winding.

    If you simply wish to hide back-faced triangles, use layer.meshStyle = {facetCulling: FacetCullingType.BACKFACE_CULLING}.

    Returns Expression<boolean>

    A boolean expression.

    Since

    2022.0