LuciadRIA Toolbox is a collection of sophisticated tools and utility code that you can integrate in your LuciadRIA application. A basic integration API gives you easy access.
The wide range of features in the LuciadRIA Toolbox makes it a good fit for many customer projects. You either use the toolbox as-is, or completely modify it from source code.
As LuciadRIA components, the toolbox samples stand on their own, without any guarantees regarding their maintenance and backward compatibility.
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Although the LuciadRIA Toolbox packages all have a |
LuciadRIA Toolbox samples don’t contain UI, only functionality.
Tools in the LuciadRIA Toolbox
You can find the LuciadRIA Toolbox in the toolbox folder of your LuciadRIA installation.
| Tool name | Description | Getting started |
|---|---|---|
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Annotation |
Uses a combination of a LuciadRIA layer and controller to allow users to annotate 3D points or measurements on a map and visualize these annotations. |
See Annotations, |
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Cross-section |
Allows users to examine cross-sections of meshes and point clouds by creating a vertical plane synchronized with a cartesian LuciadRIA Map. |
See |
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Geolocation |
Allows users to position and rotate non-geo-referenced 3D Tiles assets on the earth. |
See |
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Infinite-grid |
Allows users to display an infinite, GPU-rendered grid in 3D LuciadRIA maps. It supports both cartesian and geocentric references. |
See Infinite grid and |
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Legend |
Offers support for the visualization of dynamic legends on top of the map. Dynamic legends generate legend images only for features that are actually painted on the map at its current scale level and given the current layer visibility. |
See Map legends, |
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Magnifier |
Allows users to visualize a part of the map in detail by zooming in on that part. |
See Magnifier, |
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Map borders |
Supports the rendering of a cartesian view with map borders, the configuration of border map axes, and the addition of custom border drawings. |
See Map borders, How to draw a map with borders, and |
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Overview map |
Also called mini-map. Provides a secondary 2D overview map that’s synchronized with a primary 3D map. |
See Overview map and |
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Player |
A LuciadRIA API designed to support and control the playback of animations. |
See Player and playback and |
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Recorder |
Manages the recording of map animations. |
See Recorder and |
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3D ruler |
Allows users to take measurements in a 3D scene, such as distance, areas, and orthogonal measurements. |
See |
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Scene navigation |
The |
See Scene navigation and |
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Slicing |
Allows creating, editing, and managing oriented boxes. The boxes define and position visibility expressions on meshes and point clouds. |
See |
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Tour |
Allows users to create video footage of their scene. They can create a path for a virtual camera to follow while recording, and then animate and re-play the recorded tour. |
See Tours, |
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The |
Re-use LuciadRIA Toolbox code in your project
If you want to re-use code from LuciadRIA Toolbox packages, we recommend that you copy the code over to your application.
If you’re not using TypeScript yourself, it can be useful to transpile the LuciadRIA code to JavaScript.
For the LuciadRIA Toolbox packages, launch the TypeScript compiler with the tsc --outDir ./out command.
To make this easier, we recommend using something like Vite resolve aliases, so that you don’t have to change all imports when you’re copying the files to your project.