Package | Description |
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com.luciad.gui |
GUI aspects independent of any chosen windows API.
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com.luciad.util |
Basic utilities.
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com.luciad.view.gxy |
Provides two-dimensional views and components supporting the visualization of the former's representation.
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com.luciad.view.gxy.painter |
Painter and editor classes for rendering and visually editing objects in an ILcdGXYView.
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Modifier and Type | Method and Description |
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TLcdHaloAlgorithm |
TLcdHaloIcon.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.
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Modifier and Type | Method and Description |
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void |
TLcdHaloIcon.setHaloAlgorithm(TLcdHaloAlgorithm aHaloAlgorithm)
Sets the algorithm to be used for rendering halo's.
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Modifier and Type | Field and Description |
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static TLcdHaloAlgorithm |
TLcdHaloAlgorithm.CONVOLUTION
This algorithm uses a convolutional filter to create halo's.
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static TLcdHaloAlgorithm |
TLcdHaloAlgorithm.SHIFTING
This algorithm creates halo's by rendering the shapes to be haloed multiple times, each time
shifted with a different offset around the actual position.
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Modifier and Type | Method and Description |
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TLcdHaloAlgorithm |
TLcdGXYHaloLabelPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.
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TLcdHaloAlgorithm |
TLcdGXYCurvedPathLabelPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.
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Modifier and Type | Method and Description |
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void |
TLcdGXYHaloLabelPainter.setHaloAlgorithm(TLcdHaloAlgorithm aHaloAlgorithm)
Sets the algorithm to be used for rendering halo's.
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void |
TLcdGXYCurvedPathLabelPainter.setHaloAlgorithm(TLcdHaloAlgorithm aHaloAlgorithm)
Sets the algorithm to be used for rendering halo's.
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Modifier and Type | Method and Description |
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TLcdHaloAlgorithm |
TLcdGXYIconPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.
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TLcdHaloAlgorithm |
TLcdGXYHaloPainter.getHaloAlgorithm()
Returns the algorithm that is used for rendering halo's.
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Modifier and Type | Method and Description |
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void |
TLcdGXYIconPainter.setHaloAlgorithm(TLcdHaloAlgorithm aHaloAlgorithm)
Sets the algorithm to be used for rendering halo's.
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void |
TLcdGXYHaloPainter.setHaloAlgorithm(TLcdHaloAlgorithm aHaloAlgorithm)
Sets the algorithm to be used for rendering halo's.
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