Package | Description |
---|---|
com.luciad.tea.lightspeed.hypsometry |
Provides support for real-time hypsometric shading for either the terrain layer of
an
ILspView or an elevation model. |
Modifier and Type | Class and Description |
---|---|
class |
ALspHypsometric2DDirectionShader
A hypsometry shader that depends on a 2D reference direction.
|
class |
ALspHypsometric3DDirectionShader
A hypsometry shader that depends on a 3D reference direction.
|
class |
TLspHypsometricCreaseShader
A shader that computes ridges and valleys.
|
class |
TLspHypsometricHillShadingShader
A shader that computes the cosine of the angle between a given 3D reference direction
and the normal.
|
class |
TLspHypsometricOrientationAngleShader
A shader that computes the angle between a given reference direction in the xy plane
and the direction of steepest descent.
|
class |
TLspHypsometricOrientationShader
A shader that computes the cosine of the angle between a given reference direction
in the xy plane and the direction of steepest descent.
|
class |
TLspHypsometricSlopeAngleShader
A shader that computes the the angle between a given 3D reference direction and the normal.
|
Modifier and Type | Method and Description |
---|---|
abstract ALspHypsometricShader |
ALspHypsometricShader.Builder.build()
Builds the shader with the set parameters.
|
ALspHypsometricShader |
TLspHypsometricShadingStyle.getShader() |
Modifier and Type | Method and Description |
---|---|
B |
TLspHypsometricCreaseShader.Builder.all(ALspHypsometricShader aShader) |
abstract B |
ALspHypsometricShader.Builder.all(ALspHypsometricShader aShader)
Sets all parameters on the builder based on the given shader.
|
B |
ALspHypsometric3DDirectionShader.Builder.all(ALspHypsometricShader aShader) |
B |
ALspHypsometric2DDirectionShader.Builder.all(ALspHypsometricShader aShader) |
B |
TLspHypsometricShadingStyle.Builder.shader(ALspHypsometricShader aShader)
Sets the hypsometric shader that will used to compute the hypsometric values.
|