Interface ILcdGML3Surface

All Superinterfaces:
ILcdGML3AbstractGeometricPrimitive, ILcdGML3AbstractGeometry, ILcdGML3AbstractGML, ILcdGML3AbstractSurface, ILcdGML3SrsInformationGroup, ILcdGML3SrsReferenceGroup, ILcdGML3StandardObjectProperties

public interface ILcdGML3Surface extends ILcdGML3AbstractSurface
This class has been deprecated. The GML decoders and encoders in the com.luciad.format.gml3.* packages are replaced by new decoders and encoders in the packages com.luciad.format.gml2.xml, com.luciad.format.gml31.xml and com.luciad.format.gml32.xml.
Interface for the gml:SurfaceType type.

A Surface is a 2-dimensional primitive and is composed of one or more surface patches. The surface patches are connected to one another. The orientation of the surface is positive ("up"). The orientation of a surface chooses an "up" direction through the choice of the upward normal, which, if the surface is not a cycle, is the side of the surface from which the exterior boundary appears counterclockwise. Reversal of the surface orientation reverses the curve orientation of each boundary component, and interchanges the conceptual "up" and "down" direction of the surface. If the surface is the boundary of a solid, the "up" direction is usually outward. For closed surfaces, which have no boundary, the up direction is that of the surface patches, which must be consistent with one another. Its included surface patches describe the interior structure of the Surface.

(GML Specification, v3.1.0, paragraph

  • Method Details

    • getPatches

      Returns the patch array property that defines this property.
      the patch array property that defines this property.
    • setPatches

      void setPatches(ILcdGML3SurfacePatchArrayProperty aPatches)
      Sets the patch array property that defines this property.
      aPatches - the patch array property that defines this property.