LuciadCPillar 2024.0.08
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Everything that is used as input to interact with the map using a mouse. More...
Classes | |
struct | luciad::MouseButton |
Represents a mouse button in the controller API. More... | |
class | luciad::MouseClickEvent |
Specialization of the luciad::ClickEvent for the mouse. More... | |
class | luciad::MouseDragEvent |
Specialization of the luciad::DragEvent for the mouse. More... | |
class | luciad::MouseGestureRecognizer |
This class generates high-level mouse gesture events from low-level input events. More... | |
class | luciad::MouseMoveEvent |
Mouse movement dedicated implementation of the luciad::IInputEvent . More... | |
class | luciad::MousePressedEvent |
Implementation of luciad::IInputEvent that represents a mouse pressed. More... | |
class | luciad::MouseReleasedEvent |
Implementation of luciad::IInputEvent that represents a mouse released. More... | |
Everything that is used as input to interact with the map using a mouse.
See related article for an overview of the controller API and how mouse events are related to it.