LuciadCPillar supports the glTF 1.0 and 2.0 specification, with the following highlights:

  • Both the JSON format (.gltf) and the binary format (.glb) are supported.

  • Textures can be encoded using PNG or JPEG.

  • Draco-compressed meshes are supported.

The following glTF capabilities are not supported:

  • Animations.

  • Custom shaders.

  • Skins.

  • Cameras.

  • Physically based rendering (PBR) materials.