LuciadCPillar supports the glTF 1.0 and 2.0 specification, with the following highlights:

  • Both the JSON format (.gltf) and the binary format (.glb) are supported.

  • Textures can be encoded using PNG or JPEG.

  • Draco-compressed meshes are supported.

  • Physically based rendering (PBR) metallic-roughness materials are supported.

  • The KHR_materials_unlit extension is supported. Such materials are rendered unlit: they show their base color and are not affected by the scene light or by image-based lighting.

The following glTF capabilities are not supported:

  • Animations.

  • Custom shaders.

  • Skins.

  • Cameras.