LuciadCPillar supports the glTF 1.0 and 2.0 specification, with the following highlights:
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Both the JSON format (.gltf) and the binary format (.glb) are supported.
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Textures can be encoded using PNG or JPEG.
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Draco-compressed meshes are supported.
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Physically based rendering (PBR) metallic-roughness materials are supported.
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The
KHR_materials_unlitextension is supported. Such materials are rendered unlit: they show their base color and are not affected by the scene light or by image-based lighting.
The following glTF capabilities are not supported:
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Animations.
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Custom shaders.
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Skins.
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Cameras.