Uses of Interface
com.luciad.view.lightspeed.style.ILspTexturedStyle.Builder
Packages that use ILspTexturedStyle.Builder
-
Uses of ILspTexturedStyle.Builder in com.luciad.view.lightspeed.style
Classes in com.luciad.view.lightspeed.style that implement ILspTexturedStyle.BuilderModifier and TypeClassDescriptionstatic classTLspFillStyle.Builder<B extends TLspFillStyle.Builder<B>>Builder used to create fill styles.static classTLspLineStyle.Builder<B extends TLspLineStyle.Builder<B>>Builder for line styles.static classTLspPinLineStyle.Builder<B extends TLspPinLineStyle.Builder<B>>Builder for pin line styles.Methods in com.luciad.view.lightspeed.style that return ILspTexturedStyle.BuilderModifier and TypeMethodDescriptionILspTexturedStyle.Builder.repeatTexture(boolean aRepeatTexture) Specifies whether the texture map should be repeated (tiled) or not.ILspTexturedStyle.Builder.rotateTexture(double aAlpha) Rotates the texture.ILspTexturedStyle.Builder.scaleTexture(double aSX, double aSY, double aSZ) Scales the texture.ILspTexturedStyle.Builder.texture(RenderedImage aTexture) Specifies the image to be used as a texture map.ILspTexturedStyle.Builder.textureCoordinatesMode(ILspTexturedStyle.TextureCoordinatesMode aMode) Specifies whether the texture coordinates computed to apply the texture map should be relative to the bounds of the object or not.ILspTexturedStyle.Builder.textureInterpolationType(ELcdInterpolationType aInterpolationType) Specifies whether linear or nearest neighbor interpolation should be used for the texture.ILspTexturedStyle.Builder.textureMatrix(double[] aTextureMatrix) Specifies the 4x4 matrix that should be applied to the texture coordinates when mapping the texture given by this style.ILspTexturedStyle.Builder.textureObject(ALsp2DTextureObject aTextureObject) Specifies the texture object to be used.ILspTexturedStyle.Builder.translateTexture(double aDX, double aDY, double aDZ) Translates the textures.