Uses of Class
com.luciad.view.gxy.controller.TLcdGXYSelectControllerModel2
Packages that use TLcdGXYSelectControllerModel2
Package
Description
Controllers for 2D views.
Touch controllers for the 2D view.
-
Uses of TLcdGXYSelectControllerModel2 in com.luciad.view.gxy.controller
Methods in com.luciad.view.gxy.controller that return TLcdGXYSelectControllerModel2Modifier and TypeMethodDescriptionTLcdGXYSelectController2.getSelectControllerModel()Returns theTLcdGXYSelectControllerModel2.Methods in com.luciad.view.gxy.controller with parameters of type TLcdGXYSelectControllerModel2Modifier and TypeMethodDescriptionvoidTLcdGXYSelectController2.setSelectControllerModel(TLcdGXYSelectControllerModel2 aSelectControllerModel) Sets theTLcdGXYSelectControllerModel2.Constructors in com.luciad.view.gxy.controller with parameters of type TLcdGXYSelectControllerModel2ModifierConstructorDescriptionTLcdGXYSelectController2(TLcdGXYSelectControllerModel2 aSelectControllerModel) Constructs a newTLcdGXYSelectController2, with the givenTLcdGXYSelectControllerModel2. -
Uses of TLcdGXYSelectControllerModel2 in com.luciad.view.gxy.controller.touch
Methods in com.luciad.view.gxy.controller.touch that return TLcdGXYSelectControllerModel2Modifier and TypeMethodDescriptionTLcdGXYTouchSelectEditController.getSelectControllerModel()Returns theTLcdGXYSelectControllerModel2used for the selection operations.Methods in com.luciad.view.gxy.controller.touch with parameters of type TLcdGXYSelectControllerModel2Modifier and TypeMethodDescriptionvoidTLcdGXYTouchSelectEditController.setSelectControllerModel(TLcdGXYSelectControllerModel2 aSelectControllerModel) Sets theTLcdGXYSelectControllerModel2.Constructors in com.luciad.view.gxy.controller.touch with parameters of type TLcdGXYSelectControllerModel2ModifierConstructorDescriptionTLcdGXYTouchSelectEditController(TLcdGXYSelectControllerModel2 aSelectControllerModel, TLcdGXYMultiPointEditControllerModel aEditControllerModel, int aMaximalNumberOfEditPoints) Creates a new controller which supports selecting and editing, using the given select and edit controller models.