Package com.luciad.view.gxy.asynchronous
Class TLcdGXYAsynchronousMultiPaintQueue
java.lang.Object
com.luciad.view.gxy.asynchronous.TLcdGXYAsynchronousMultiPaintQueue
- All Implemented Interfaces:
ILcdGXYAsynchronousPaintQueue
public class TLcdGXYAsynchronousMultiPaintQueue
extends Object
implements ILcdGXYAsynchronousPaintQueue
A paint queue for multiple views, delegating to several ILcdGXYAsynchronousPaintQueue instances.
A multi paint queue is linked to a single layer. However, the delegated paint queues may be shared
by several layers.
The ILcdGXYAsynchronousPaintQueue instances to use should be
set
before setting this multi paint queue on a layer.
Note that the use of this class is not recommended: because a layer cannot be accessed simultaneously, and because the delegate ILcdGXYAsynchronousPaintQueues do not know of each other, a TLcdGXYAsynchronousMultiPaintQueue uses significantly more synchronization to enforce single-threaded access.
Instead, it is recommended to create separate layers for the same model. This allows the model to be painted in parallel on all views.
- Since:
- 8.0
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Constructor Summary
ConstructorDescriptionCreates a new multi view paint queue for the given layer wrapper. -
Method Summary
Modifier and TypeMethodDescriptionvoid
Registers anILcdGXYAsynchronousPaintListener
to be informed of asynchronous painting events.Returns the layer for which this paint performs its delegation.getGXYAsynchronousPaintQueue
(ILcdGXYView aGXYView) Returns theILcdGXYAsynchronousPaintQueue
that is used to paint asynchronously on the given viewReturns all set ILcdGXYAsynchronousPaintQueue instances.getGXYAsynchronousView
(ILcdGXYAsynchronousLayerWrapper aWrapper, int aMode, ILcdGXYView aGXYView) Returns the view on which the asynchronous paint requests are actually executed.void
invokeAndWait
(Runnable aRunnable) Executes the givenRunnable
synchronously, but without interfering with the paint thread.void
invokeLater
(Runnable aRunnable) Executes the givenRunnable
in the paint thread and returns immediately.void
invokeLaterInEDT
(Runnable aRunnable) Executes the givenRunnable
in the event dispatch thread and returns immediately.boolean
isEmpty()
Returns true if the paint queue is not painting and it has no paint requests to finish.void
paint
(Graphics aGraphics, ILcdGXYAsynchronousLayerWrapper aWrapper, int aMode, ILcdGXYView aGXYView) Paints an image of the painted layers using the given graphics.void
Stops informing the givenILcdGXYAsynchronousPaintListener
of asynchronous painting events.void
reset()
Clears all cached images and paint requests.void
setGXYAsynchronousPaintQueue
(ILcdGXYView aGXYView, ILcdGXYAsynchronousPaintQueue aQueue) Sets theILcdGXYAsynchronousPaintQueue
that is used to paint asynchronously on the given view.
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Constructor Details
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TLcdGXYAsynchronousMultiPaintQueue
Creates a new multi view paint queue for the given layer wrapper. For each view to paint asynchronously on, an appropriate paint queue should be set usingsetGXYAsynchronousPaintQueue(com.luciad.view.gxy.ILcdGXYView, com.luciad.view.gxy.asynchronous.ILcdGXYAsynchronousPaintQueue)
.- Parameters:
aWrapper
- the layer wrapper that should be painted asynchronously on several views
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Method Details
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getGXYAsynchronousLayerWrapper
Returns the layer for which this paint performs its delegation.- Returns:
- the layer wrapper that is painted asynchronously
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getGXYAsynchronousPaintQueue
Returns theILcdGXYAsynchronousPaintQueue
that is used to paint asynchronously on the given view- Parameters:
aGXYView
- the view for which to return a paint queue- Returns:
- the paint queue that paints this queue's layer asynchronously for the given view
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getGXYAsynchronousPaintQueues
Returns all set ILcdGXYAsynchronousPaintQueue instances.- Returns:
- all set ILcdGXYAsynchronousPaintQueue instances
- See Also:
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setGXYAsynchronousPaintQueue
public void setGXYAsynchronousPaintQueue(ILcdGXYView aGXYView, ILcdGXYAsynchronousPaintQueue aQueue) Sets theILcdGXYAsynchronousPaintQueue
that is used to paint asynchronously on the given view. This method should only be called before setting this multi paint queue on a layer.- Parameters:
aGXYView
- the view for which to set the given paint queueaQueue
- the paint queue that paints this queue's layer asynchronously, or null if no paint queue is to be used Paint calls for the given view are delegated to the given queue.
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paint
public void paint(Graphics aGraphics, ILcdGXYAsynchronousLayerWrapper aWrapper, int aMode, ILcdGXYView aGXYView) Paints an image of the painted layers using the given graphics. If a valid image is not available for the mode, this operation queues an asynchronous paint request, in order to create one. The parent view will then be asked to repaint itself when the asynchronous painting is completed.Note that the paint queue is free to decide if it will execute the paint synchronously or asynchronously (e.g. when confronted with unsupported views). This paint queue delegates to several individual paint queues to paint asynchronously on multiple views.
- Specified by:
paint
in interfaceILcdGXYAsynchronousPaintQueue
- Parameters:
aGraphics
- the graphics to use for paintingaWrapper
- the asynchronous layer wrapper that should be paintedaMode
- the mode indicating what should be painted, seeILcdGXYLayer.paint(java.awt.Graphics, int, com.luciad.view.gxy.ILcdGXYView)
.aGXYView
- the view for which the layer should be painted.
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getGXYAsynchronousView
public ILcdGXYView getGXYAsynchronousView(ILcdGXYAsynchronousLayerWrapper aWrapper, int aMode, ILcdGXYView aGXYView) Description copied from interface:ILcdGXYAsynchronousPaintQueue
Returns the view on which the asynchronous paint requests are actually executed. In the painting thread, the asynchronous view replaces the given view when painting the given asynchronous layer with the given painting mode. Its images are then used as image buffers that can be composited in the actual view.- Specified by:
getGXYAsynchronousView
in interfaceILcdGXYAsynchronousPaintQueue
- Parameters:
aWrapper
- the asynchronous layer wrapper that would be paintedaMode
- the mode indicating what should be painted, seeILcdGXYLayer.paint(java.awt.Graphics, int, com.luciad.view.gxy.ILcdGXYView)
.aGXYView
- the original view for which asynchronous paints are meant to be displayed. Paints for unsupported views are executed synchronously.- Returns:
- the view that is used for asynchronous painting
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reset
Description copied from interface:ILcdGXYAsynchronousPaintQueue
Clears all cached images and paint requests. Waits for asynchronous painting to finish.- Specified by:
reset
in interfaceILcdGXYAsynchronousPaintQueue
- Throws:
InterruptedException
- when the thread is interrupted while waiting for the asynchronous paint to complete
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isEmpty
public boolean isEmpty()Description copied from interface:ILcdGXYAsynchronousPaintQueue
Returns true if the paint queue is not painting and it has no paint requests to finish. When called on the event dispatch thread, it should guarantee that no painting occurs while the caller holds the thread.- Specified by:
isEmpty
in interfaceILcdGXYAsynchronousPaintQueue
- Returns:
- true when no painting will occur while the caller holds the thread
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invokeLater
Executes the givenRunnable
in the paint thread and returns immediately. This paint queue delegates this call to one of the set paint queues. The wrapper is synchronized on during the call.- Specified by:
invokeLater
in interfaceILcdGXYAsynchronousPaintQueue
- Parameters:
aRunnable
- theRunnable
to execute. Therun
method should take care when waiting for another thread: if that thread in turn waits for asynchronous painting to complete, a deadlock will occur.
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invokeLaterInEDT
Description copied from interface:ILcdGXYAsynchronousPaintQueue
Executes the givenRunnable
in the event dispatch thread and returns immediately.- Specified by:
invokeLaterInEDT
in interfaceILcdGXYAsynchronousPaintQueue
- Parameters:
aRunnable
- theRunnable
to execute.
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invokeAndWait
Executes the givenRunnable
synchronously, but without interfering with the paint thread. This call blocks until all asynchronous paints and runnables have been processed, and theRunnable
returns. The invocation is executed in the view's paint thread (typically the EDT). This paint queue delegates this call to one of the set paint queues. The wrapper is synchronized on during the call.- Specified by:
invokeAndWait
in interfaceILcdGXYAsynchronousPaintQueue
- Parameters:
aRunnable
- theRunnable
to execute. Therun
method should take care when waiting for another thread: if that thread in turn waits for asynchronous painting to complete, a deadlock will occur.- Throws:
InterruptedException
- when the thread is interrupted while waiting for the execution to complete
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addGXYAsynchronousPaintListener
Description copied from interface:ILcdGXYAsynchronousPaintQueue
Registers anILcdGXYAsynchronousPaintListener
to be informed of asynchronous painting events. These events will be thrown in the asynchronous painting thread.- Specified by:
addGXYAsynchronousPaintListener
in interfaceILcdGXYAsynchronousPaintQueue
- Parameters:
aListener
- the listener that should be notified
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removeGXYAsynchronousPaintListener
Description copied from interface:ILcdGXYAsynchronousPaintQueue
Stops informing the givenILcdGXYAsynchronousPaintListener
of asynchronous painting events.- Specified by:
removeGXYAsynchronousPaintListener
in interfaceILcdGXYAsynchronousPaintQueue
- Parameters:
aListener
- the listener that should no longer be notified.
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