Uses of Class
com.luciad.tea.lightspeed.hypsometry.ALspHypsometricShader
Package
Description
Provides support for real-time hypsometric shading for either the terrain layer of
an
ILspView
or an elevation model.-
Uses of ALspHypsometricShader in com.luciad.tea.lightspeed.hypsometry
Modifier and TypeClassDescriptionclass
A hypsometry shader that depends on a 2D reference direction.class
A hypsometry shader that depends on a 3D reference direction.class
A shader that computes ridges and valleys.class
A shader that computes the cosine of the angle between a given 3D reference direction and the normal.class
A shader that computes the angle between a given reference direction in the xy plane and the direction of steepest descent.class
A shader that computes the cosine of the angle between a given reference direction in the xy plane and the direction of steepest descent.class
A shader that computes the the angle between a given 3D reference direction and the normal.Modifier and TypeMethodDescriptionabstract ALspHypsometricShader
ALspHypsometricShader.Builder.build()
Builds the shader with the set parameters.TLspHypsometricShadingStyle.getShader()
Modifier and TypeMethodDescriptionALspHypsometric2DDirectionShader.Builder.all
(ALspHypsometricShader aShader) ALspHypsometric3DDirectionShader.Builder.all
(ALspHypsometricShader aShader) abstract B
ALspHypsometricShader.Builder.all
(ALspHypsometricShader aShader) Sets all parameters on the builder based on the given shader.TLspHypsometricCreaseShader.Builder.all
(ALspHypsometricShader aShader) TLspHypsometricShadingStyle.Builder.shader
(ALspHypsometricShader aShader) Sets the hypsometric shader that will used to compute the hypsometric values.