Uses of Class
com.luciad.tea.lightspeed.hypsometry.ALspHypsometricShader
Packages that use ALspHypsometricShader
Package
Description
Provides support for real-time hypsometric shading for either the terrain layer of
an
ILspView or an elevation model.-
Uses of ALspHypsometricShader in com.luciad.tea.lightspeed.hypsometry
Subclasses of ALspHypsometricShader in com.luciad.tea.lightspeed.hypsometryModifier and TypeClassDescriptionclassA hypsometry shader that depends on a 2D reference direction.classA hypsometry shader that depends on a 3D reference direction.classA shader that computes ridges and valleys.classA shader that computes the cosine of the angle between a given 3D reference direction and the normal.classA shader that computes the angle between a given reference direction in the xy plane and the direction of steepest descent.classA shader that computes the cosine of the angle between a given reference direction in the xy plane and the direction of steepest descent.classA shader that computes the the angle between a given 3D reference direction and the normal.Methods in com.luciad.tea.lightspeed.hypsometry that return ALspHypsometricShaderModifier and TypeMethodDescriptionabstract ALspHypsometricShaderALspHypsometricShader.Builder.build()Builds the shader with the set parameters.TLspHypsometricShadingStyle.getShader()Methods in com.luciad.tea.lightspeed.hypsometry with parameters of type ALspHypsometricShaderModifier and TypeMethodDescriptionALspHypsometric2DDirectionShader.Builder.all(ALspHypsometricShader aShader) ALspHypsometric3DDirectionShader.Builder.all(ALspHypsometricShader aShader) abstract BALspHypsometricShader.Builder.all(ALspHypsometricShader aShader) Sets all parameters on the builder based on the given shader.TLspHypsometricCreaseShader.Builder.all(ALspHypsometricShader aShader) TLspHypsometricShadingStyle.Builder.shader(ALspHypsometricShader aShader) Sets the hypsometric shader that will used to compute the hypsometric values.