To remove the affiliation color for an icon.
To define a bloom style, which is picked up on WebGL maps only. Default value: undefined
If you want to render a tactical graphic completely accurately, using complex strokes and decorations. Possible disadvantage: on a webGL map, fully rendering the tactical graphic means that a shader needs to be compiled, which might lead to a delay in rendering. For more information, see performance boosters on a webGL map. If both body and skeleton are set to false, a warning is issued and body is overriden with true.
To get rounded corners on lines of tactical graphics, with a value between 0 (no rounding) and 1 (fully rounded). Applied only when allowed. Tactical graphics that are supposed to have sharp edges will not get rounded.
Whether you want your military symbols to be draped on top of the terrain or a 3D tiles mesh (or both).
This setting is only relevant for 3D maps and is ignored for 2D maps.
Whether you want your military symbols to be draped on top of the terrain or not.
This property only exists for backwards compatibility. You should use drapeTarget instead.
false
is equivalent to DrapeTarget.NOT_DRAPED and true
is equivalent to
DrapeTarget.TERRAIN.
This setting is only relevant for 3D maps and is ignored for 2D maps.
To define the color of a halo, for increased visibility of your symbols (both icons and tactical graphics). Only if both the width and the color get a value different from the default, a halo will be drawn.
To define the width (in pixels) of a halo, for increased visibility of your symbols (both icons and tactical graphics). Only if both the color and the width get a value different from the default, a halo will be drawn.
Defines the size (in pixels) of the icon (width and height).
Sets the relative position of the label with respect to the object. Only used for freeform polygon-shaped tactical graphics without a predefined position.
By default, labels are decluttered. Set this to "NON_DECLUTTERED" to stop decluttering labels. See also: LabelStyle.group Default value: undefined
To customize the width of the lines in tactical graphics.
The length of the movement direction arrow is, by default, between 1 (min) and 10 (max) times the defined iconSize. This parameter allows you to redefine the max ratio. The length in pixels of your speed leader is calculated as speed(m/s)xspeedLeaderLengthRatioxiconSize and is clipped between 1xiconSize and maxRatioMovementDirectionArrowxiconSize.
If you want to add a rectangle around your icon, you can use this in your selection style. When you use it as a selection style, it will be colored using the selection color.
If you want to render a tactical graphic in a simplified style, using simple lines and no decorations. Possible usage:
The ratio of the speed leader to the symbol size against the speed value of 1m/s. The length in pixels of your speed leader is calculated as speed(m/s)xspeedLeaderLengthRatioxiconSize and is clipped between 1xiconSize and maxRatioMovementDirectionArrowxiconSize.
To remove the fill of an icon (the frame takes over the affiliationColor).
To only partially fill the icon, value between 0 (no fill) and 1 (fully filled).
To disable the frame of an icon. Default value: true
To disable the symbol inside an icon.
To override default affiliationColors, provide colors as a color map. Only the affiliation values for which you provide a color will override the default color.
AffiliationColorMap.