Indicates whether PBR shading should include directional lighting. This is lighting coming from the light that is configured on the map.
Indicates whether PBR shading should include image-based lighting. This is lighting coming from the environment around the styled object. This environment lighting is taken from the reflection map. This means that to take effect the map graphics effects should be configured with an EnvironmentMapEffect with a reflection map.
The light intensity to use for the PBR lighting. Positive values brighten and negative values darken the shading.
Modify PBR material properties.