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This style can be used to visualize meshes and/or point clouds that are hidden by other objects (e.g. a building behind another one, underground pipes, etc.).

This object can only be used with TileSet3DLayer.occlusionStyle.

since

2020.1

Hierarchy

  • OcclusionStyle

Overview

Properties

Optional bodyColorExpression

bodyColorExpression: Expression<Color> | null

Modulation color that is applied to the object that is obscured by another object. To obtain the original color of the body you can use defaultColor in the expression. Note: The expression must not use an attribute expression.

since

2020.1

outlineStyle

outlineStyle: OutlineStyle | null

When set an outline with the specified parameters will be drawn on the edges of the obscured 3D object. Note that when a point cloud is not dense, an outline can be visible around individual points.

default

null no outline is drawn around the obscured 3D object.

since

2020.1

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