The radius is a value between 0 and 1, inclusive, that determines how focused or spread out the bloom effect should be. Lower values produce a more concentrated bloom. Higher values produce a more diffuse bloom.
The strength is a non-negative number to make the bloom effect more or less pronounced.
The threshold is a non-negative number that, if set, will cause any pixel more bright than the threshold to bloom. This is in addition to all shapes styled with a BloomStyle. If threshold is not set or null, only the shapes styled with a BloomStyle will bloom.
A typical value is 1. In most cases only objects styled with PBR shading will produce sufficiently bright pixels.
BloomEffectallows you to configure the bloom effect of shapes styled with a BloomStyle on a WebGLMap.
Bloom is a way to convey intense brightness to the viewer by adding a glow to the bright object. The light then bleeds around these bright areas. This creates the illusion that they are intensely bright. This effect can greatly add to the perceived realism of a scene. It can also for example be used to draw focus to certain shapes.
BloomEffectuses 2 properties:
Bloom only has an effect on