Optional
colorThe EDL color defines the color of the shade.
Note that the alpha component of the color is ignored so the color will be fully opaque.rgb(0, 0, 0)
Optional
strengthThe EDL strength is a factor to make the shading effect more or less pronounced. A value between 0 and 1 will soften the shade, a value greater than 1 will harden the shade.
1
Optional
windowThe EDL window defines how many surrounding pixels will be taken into account.
2
Example
EDL only has an effect on 3DWebGLMap
s. It has no effect on transparent data.Since
2020.0