OptionalcolorThe EDL color defines the color of the shade.
Note that the alpha component of the color is ignored so the color will be fully opaque.OptionalstrengthThe EDL strength is a factor to make the shading effect more or less pronounced. A value between 0 and 1 will soften the shade, a value greater than 1 will harden the shade.
OptionalwindowThe EDL window defines how many surrounding pixels will be taken into account.
- the window property defines how many surrounding pixels must be taken into account.
- the strength property is a factor to multiply with the shading that is applied to the image. A value between 0 and 1 will soften the shade, a value higher than 1 will harden the shade.
- the color property defines what color the shade will have.
See also Configuring RIAMap effects.Example
EDL only has an effect on 3D maps. It has no effect on transparent data.Since
2020.0