Creates a directional light source which automatically follows the orientation of the viewer.
The head light direction is linked to the orientation of the camera in 3D.
That is a useful feature in many applications where lighting can improve a user’s perception of shape.
In this case, lighting is not used to represent the time of day.
The user does not need the whole earth to have a bright side and a dark side.
Note that by default the camera pitch does not affect the lighting.
This light only has effect on a 3D map.
The lighting affects:
terrain, based on the elevation data
draped shapes
non-draped shapes such as extruded shapes and mesh icons
Creates a directional light source which automatically follows the orientation of the viewer.
The head light direction is linked to the orientation of the camera in 3D. That is a useful feature in many applications where lighting can improve a user’s perception of shape. In this case, lighting is not used to represent the time of day. The user does not need the whole earth to have a bright side and a dark side. Note that by default the camera pitch does not affect the lighting.
This light only has effect on a 3D map.
The lighting affects: