This class should not be instantiated by users of LuciadRIA.
The ambient occlusion effect that is used.
Note that ambient occlusion is only applied in 3D views.The ambient occlusion effect that is used.
Note that ambient occlusion is only applied in 3D views.Enable anti-aliasing on the entire map.
The anti-aliasing algorithm is FXAA. Note that anti-aliasing is only applied in 3D views. In 2D views, most content is already anti-aliased anyway: imagery, lines and icons.Enable anti-aliasing on the entire map.
The anti-aliasing algorithm is FXAA. Note that anti-aliasing is only applied in 3D views. In 2D views, most content is already anti-aliased anyway: imagery, lines and icons.Configures the atmosphere to be painted on a 3D view.
By default, a basic atmosphere effect is on.
This look is unaffected by lighting. You can also use a LightScatteringAtmosphere that
approximates the behavior of light in the atmosphere. This provides more accurate time of day effects.
Set to null or false to disable the atmosphere.
Configures the atmosphere to be painted on a 3D view.
By default, a basic atmosphere effect is on.
This look is unaffected by lighting. You can also use a LightScatteringAtmosphere that
approximates the behavior of light in the atmosphere. This provides more accurate time of day effects.
Set to null or false to disable the atmosphere.
This property allows you to configure blooming. Shapes with a bloom style will display blooming if this effect is enabled.
This property allows you to configure blooming. Shapes with a bloom style will display blooming if this effect is enabled.
The depth of field effect that is used.
Note that depth of field is only applied in 3D views.The depth of field effect that is used.
Note that depth of field is only applied in 3D views.This property allows you to visualize an environment map instead of for example an atmosphere. It can be used to create scenes with detailed background imagery.
Note that this effect is applied after the atmosphere.
This property allows you to visualize an environment map instead of for example an atmosphere. It can be used to create scenes with detailed background imagery.
Note that this effect is applied after the atmosphere.
The eye-dome lighting effect that is used.
Eye-dome lighting (EDL) is a non-photorealistic lighting model, which helps accentuate the shapes of different objects to improve depth perception, by shading their outlines. Note that eye-dome lighting is only applied in 3D views.The eye-dome lighting effect that is used.
Eye-dome lighting (EDL) is a non-photorealistic lighting model, which helps accentuate the shapes of different objects to improve depth perception, by shading their outlines. Note that eye-dome lighting is only applied in 3D views.The light effect that is used.
You can use the factory methods in the LightEffect module to create new instances.
See the LightEffect module for more information on what lights are supported on what views.
By default a head light is used.
Set to null to disable lighting.
The light effect that is used.
You can use the factory methods in the LightEffect module to create new instances.
See the LightEffect module for more information on what lights are supported on what views.
By default a head light is used.
Set to null to disable lighting.
Indicates if a starfield should be painted when zoomed in on a 3D view.
By default, the starfield property is set to true.
Set to false to disable the starfield.
Indicates if a starfield should be painted when zoomed in on a 3D view.
By default, the starfield property is set to true.
Set to false to disable the starfield.
The graphics effects that can be applied to a map.
You cannot create a GraphicsEffects. Instead, you can retrieve it from Map.effects and assign properties.
For example:
The order in which effects are applied, if enabled, is:map.effects.light = null; map.effects.atmosphere = false;