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An object that determines how features are visualized in a FeatureLayer.

Hierarchy

Implements

Overview

Constructors

constructor

  • Note that this is a constructor function to create a blueprint for a new custom painter. Calling this function with "new" yields a new object that can be used as a prototype for a custom painter. This object does not have a paintBody or paintLabel method as both are optional.

    Note that without a paintBody, neither the bodies or the associated labels of the object will be visualized.

      const featurePainter = new FeaturePainter();
      //Use a custom paintBody implementation
      featurePainter.paintBody = function(geoCanvas, feature, shape, layer, map, paintState) {
        geoCanvas.drawShape(shape, {
          stroke: {
            color: "rgb(0,0,255)",
            width: 5
          },
          fill: {color: "rgba(0,0,255,0.5)"}
        });
      };
    
    // Subclassing FeaturePainter
    function CustomPainter(){
    }
    CustomPainter.prototype = new FeaturePainter();
    CustomPainter.prototype.paintBody = function(geocanvas, feature, shape, layer, map, paintState){
      //custom paint implementation goes here.
    };
    
    const painterInstance = new CustomPainter();

    To create a simple painter with default functionality, consider using a BasicFeaturePainter.

    Returns FeaturePainter

Events

on

  • (event: "InvalidateAll", callback: () => void, context?: any): Handle
  • (event: "Invalidate", callback: (feature: Feature) => void, context?: any): Handle
  • (event: "InvalidateById", callback: (id: string | number) => void, context?: any): Handle
  • Registers a callback function for the "InvalidateAll" event, that notifies a listener that the all features are invalidated.

    since

    2020.1

    Parameters

    • event: "InvalidateAll"

      Always set to "InvalidateAll" for this event type.

    • callback: () => void

      The callback function to be executed when the event is emitted

        • (): void
        • Returns void

    • Optional context: any

      The context in which the function should be invoked.

    Returns Handle

  • Registers a callback function for the "Invalidate" event, that notifies a listener that a given feature is invalidated.

    since

    2020.1

    Parameters

    • event: "Invalidate"

      Always set to "Invalidate" for this event type.

    • callback: (feature: Feature) => void

      The callback function to be executed when the event is emitted

    • Optional context: any

      The context in which the function should be invoked.

    Returns Handle

  • Registers a callback function for the "InvalidateById" event, that notifies a listener that a feature with the given id is invalidated.

    since

    2020.1

    Parameters

    • event: "InvalidateById"

      Always set to "InvalidateById" for this event type.

    • callback: (id: string | number) => void

      The callback function to be executed when the event is emitted

        • (id: string | number): void
        • Parameters

          • id: string | number

          Returns void

    • Optional context: any

      The context in which the function should be invoked.

    Returns Handle

Accessors

density

  • Set or get the density painting settings on this painter. Use null to disable density painting.

    The setting affects all features in the layer associated with this painter.

    The density settings object has one property: colorMap, the color map used to map density values to color.

    The density at a particular location is the sum of the value of alpha channel for all overlapping objects. So for a single opaque object you would get a density value of 1.0, for 2 opaque objects 2.0, etc.
    Example:

      var painter = new FeaturePainter();
      painter.paintBody = ... // customize painter as usual
      painter.density = {
        colorMap: ColorMap.createGradientColorMap([
          {level:  0, color: "rgba(  0,   0,   0, 0.0)"}, // no objects       -> Transparent
          {level:  1, color: "rgba(  0, 255,   0, 0.5)"}, // 1 opaque object  -> Transparent green
          {level: 10, color: "rgba(255, 255, 255, 1.0)"}  //10 opaque objects -> White
        ])
      };

    Notes when using density painting:

    • Density painting works for all kinds of objects: points/icons, lines and areas.
    • The color aspect of the styling provided in paintBody is ignored. The alpha value of the color is used as a per-feature weight.
    • If you paint icons, you can leave out the icon image. You will automatically get a gradient icon. You can still adapt the size with the width and height style properties.

    This property is only supported on a WebGLMap, and is ignored otherwise.

    Returns DensitySettings | null

  • Set or get the density painting settings on this painter. Use null to disable density painting.

    The setting affects all features in the layer associated with this painter.

    The density settings object has one property: colorMap, the color map used to map density values to color.

    The density at a particular location is the sum of the value of alpha channel for all overlapping objects. So for a single opaque object you would get a density value of 1.0, for 2 opaque objects 2.0, etc.
    Example:

      var painter = new FeaturePainter();
      painter.paintBody = ... // customize painter as usual
      painter.density = {
        colorMap: ColorMap.createGradientColorMap([
          {level:  0, color: "rgba(  0,   0,   0, 0.0)"}, // no objects       -> Transparent
          {level:  1, color: "rgba(  0, 255,   0, 0.5)"}, // 1 opaque object  -> Transparent green
          {level: 10, color: "rgba(255, 255, 255, 1.0)"}  //10 opaque objects -> White
        ])
      };

    Notes when using density painting:

    • Density painting works for all kinds of objects: points/icons, lines and areas.
    • The color aspect of the styling provided in paintBody is ignored. The alpha value of the color is used as a per-feature weight.
    • If you paint icons, you can leave out the icon image. You will automatically get a gradient icon. You can still adapt the size with the width and height style properties.

    This property is only supported on a WebGLMap, and is ignored otherwise.

    Parameters

    Returns any

Methods

getDetailLevelScales

  • Returns an array of map scales that determine when this painter should switch from one level-of-detail to the next. This can be used to advertise that this painter supports multiple level-of-details for a given object. The current level-of-detail that is used is determined by the map and is passed back to this FeaturePainter via the state.level property that is passed to the paint methods. The default implementation of this method returns null indicating the level-of-detail is not supported.

    see

    FeaturePainter#paintBody

    see

    FeaturePainter#paintLabel

    A visual example of the relation between the scale switching points and the paint levels. The example uses 3 different switching scales, hence resulting with 4 paint levels.

    // Scale:           1 : 100 000          1 : 10 000            1 : 1000
    // (zoomed out) -------- | ----------------- | ----------------- | -------- (zoomed in)
    //          level 0      |      level 1      |      level 2      |      level 3
    
    getDetailLevelScales(): number[] {
      return [1 / 100000, 1 / 10000, 1 / 1000];
    }

    Parameters

    • Optional layer: FeatureLayer

      the layer for which the detail level scales are being requested

    • Optional map: Map

      the map for which the detail level scales are being requested

    Returns number[] | null

    the switch scales for each level of detail

invalidate

  • Invalidates this painter for a specific feature. Call this method when any state that determines the rendering of a specific feature has been changed. Calling this method refreshes this FeaturePainter's layer and guarantees that paintBody() and paintLabel() will be called for the given feature during the next map render.

    Parameters

    • feature: Feature

      the model feature whose representation has changed

    Returns void

invalidateAll

  • (): void
  • Invalidates this painter for all objects. Call this method when any state that determines the rendering of objects has been changed. Calling this method refreshes the FeaturePainter's layer and guarantees that paintBody() and paintLabel() will be called for all objects in the layer during the next map render.

    Returns void

invalidateById

  • (featureId: string | number): void
  • Invalidates this painter for a specific object by id. Call this method when any state that determines the rendering of a specific object has been changed. Calling this method refreshes this FeaturePainter's layer and guarantees that paintBody() and paintLabel() will be called for the given object during the next map render.

    Parameters

    • featureId: string | number

      The id of the feature. It corresponds to Feature.id.

    Returns void

paintBody

  • The method which allows you to describe how a model object has to be visualized on the map.

    The paintBody method will be invoked by the map once for every (feature,paintState) tuple. The results of the paint method may be cached which will result in the paint method being called only once. If the results of a paint method become invalid, implementation must invoke one of the invalidate methods on themselves.

    paintBody method is allowed to render differently depending on the values of the paintState parameter. Currently the following state is supported:

    • selected: a boolean indicating if the object is being rendered in selected mode or in default mode.
    • level: a non-negative integer value indicating the current level-of-detail; zero being the least detailed level.

    Parameters

    • geoCanvas: GeoCanvas

      the render target

    • feature: Feature

      the feature that is being rendered

    • shape: Shape

      the shape to render

    • layer: Layer

      the layer containing the given feature

    • map: Map

      the map containing the layer

    • paintState: PaintState

      an object describing the current paint state

    Returns void

Optional paintBorderBody

  • The method to describe how a model object has to be visualized in bottom and left border of the vertical view map. The map must first be configured with axis.

    Only the bottom border decorations are painted by default. The Left border decorations must be enabled explicitly on the layer using LEFT_BORDER_BODY paint representation.

    This is an optional method.

    Parameters

    • borderGeoCanvas: BorderGeoCanvas

      the render target

    • feature: Feature

      the feature that is being rendered

    • shape: Shape

      the shape to render

    • layer: Layer

      the layer containing the given feature

    • map: Map

      the map containing the layer

    • paintState: BorderPaintState

      an object describing the current paint state

    Returns void

Optional paintBorderLabel

  • The method to describe how a model object has to be labeled on the bottom and left border of the vertical view map.

    Only the bottom border labels are painted by default. The Left border labels must be enabled explicitly on the layer using LEFT_BORDER_LABEL paint representation.

    This is an optional method.

    Parameters

    • borderLabelCanvas: BorderLabelCanvas

      the render target

    • feature: Feature

      the feature that is being rendered

    • shape: Shape

      the shape to render

    • layer: Layer

      the layer containing the given feature

    • map: Map

      the map containing the layer

    • paintState: BorderPaintState

      an object describing the current paint state

    Returns void

Optional paintLabel

  • The method which allows you to describe how a model object should be labeled on the map.

    The paintLabel method will be invoked by the map once for every (feature,paintState) tuple. The results of the paint method may be cached which will result in the paint method being called only once. If the results of a paint method become invalid, implementation must invoke one of the invalidate methods on themselves.

    paintLabel method is allowed to render differently depending on the values of the paintState parameter. Currently the following state is supported:

    • selected: a boolean indicating if the object is being rendered in selected mode or in default mode.
    • level: a non-negative integer value indicating the current level-of-detail; zero being the least detailed level.

    Parameters

    • labelCanvas: LabelCanvas

      the render target

    • feature: Feature

      the feature that is being rendered

    • shape: Shape

      the shape to render

    • layer: Layer

      the layer containing the given feature

    • map: Map

      the map containing the layer

    • paintState: PaintState

      an object describing the current paint state

    Returns void

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