You can flatten the terrain in specific places by adding a pushDown displacement expression to the rasterStyle of the active elevation layer.

Program: Using the bounding box of a TileSet3DLayer model to flatten the terrain under it.
import {orientedBox, pushDown} from "@luciad/ria/util/expression/ExpressionFactory";
const displacementBox = tileSet3DLayer.model.orientedBox;

elevationLayer.rasterStyle.displacementExpression = pushDown(orientedBox(displacementBox));

In the expression, you specify a box around the elevation data points that you want to displace. Any data inside that box is pushed down.