The current GLTF decoder supports the GLTF 1.0 specification, with the following limitations:

  • Only one texture is decoded for the GLTF mesh.

  • Animations are not supported.

  • Custom shaders are not supported.

  • Skins are not supported.

  • Cameras are not supported.

  • Materials support is limited to diffuse shading.

  • Binary glTF is not supported.