Provides support for OpenGL-based 2D and 3D visualization of data.
Describes the concept of a "render target", which is the destination framebuffer of OpenGL rendering operation.
|Modifier and Type||Method and Description|
Returns the stack of render targets for the view.
|Modifier and Type||Class and Description|
A render target that draws into an OpenGL frame buffer object (FBO) which can subsequently be used as a texture.