public interface ILspTexturedStyle
ALspStyle
Modifier and Type | Interface and Description |
---|---|
static interface |
ILspTexturedStyle.Builder
Builder for textured styles.
|
static class |
ILspTexturedStyle.TextureCoordinatesMode
Mode that indicates how the texture should be mapped
on the object being styled.
|
Modifier and Type | Method and Description |
---|---|
RenderedImage |
getTexture()
Returns the image to be used as a texture map.
|
ILspTexturedStyle.TextureCoordinatesMode |
getTextureCoordinatesMode()
Specifies whether the texture coordinates computed to apply the texture map
should be relative to the bounds of the object or relative to the world.
|
ELcdInterpolationType |
getTextureInterpolationType()
Specifies whether linear filtering should be used for the texture map.
|
void |
getTextureMatrixSFCT(double[] aMatrixSFCT)
Returns a 4x4 matrix that should be applied to the texture coordinates when
mapping the texture given by this style.
|
ALsp2DTextureObject |
getTextureObject()
Returns the texture object to be used.
|
boolean |
isRepeatTexture()
Specifies whether the texture map should be repeated (tiled) or not.
|
RenderedImage getTexture()
ALsp2DTextureObject getTextureObject()
boolean isRepeatTexture()
ELcdInterpolationType getTextureInterpolationType()
ILspTexturedStyle.TextureCoordinatesMode getTextureCoordinatesMode()
void getTextureMatrixSFCT(double[] aMatrixSFCT)
aMatrixSFCT
- array containing the elements of a 4x4 matrix in column-major order