An interface that can map 3D tiles metadata to another 3D tiles metadata data model.
A builder to run the 3D Tiles Processing Engine, to convert a collection of 3D mesh input data into an OGC 3D Tileset which is optimized for visualization on a map.
The data types used for metadata processing in
3D mesh simplification strategies.
Provides a builder for optimizing, simplifying, multi-leveling and slicing 3D mesh data. These processes allow you to generate data in the OGC 3D Tiles format.
Data in this format can be streamed over a network much more efficiently, as you can do so in smaller chunks.
The OGC 3D Tiles output format is also beneficial for performance, as the multi-leveling and simplification mean that you render less geometry on average for a single paint operation.