Package | Description |
---|---|
com.luciad.earth.metadata |
Provides tools to create and update 3D terrain repositories.
|
com.luciad.earth.metadata.format |
Provides encoding and decoding support for models that contain
ILcdEarthAsset objects. |
com.luciad.earth.metadata.preprocessor |
A tool that preprocesses 3D terrain repositories based on a model containing
ILcdEarthAsset objects. |
Modifier and Type | Interface and Description |
---|---|
interface |
ILcdEarthRasterAsset
An
ILcdEarthAsset that represents raster
data. |
Modifier and Type | Class and Description |
---|---|
class |
TLcdEarthAsset
Default implementation of
ILcdEarthAsset . |
class |
TLcdEarthClippedRasterAsset
A raster asset that is limited to the area covered by a clipping shape.
|
class |
TLcdEarthRasterAsset
Default implementation of
ILcdEarthRasterAsset . |
Modifier and Type | Method and Description |
---|---|
ILcdEarthAsset |
TLcdEarthRasterAssetCodec.decodeAsset(Properties aProperties)
Calls
createAsset()
to create a new instance of ILcdEarthAsset . |
ILcdEarthAsset |
ILcdEarthAssetCodec.decodeAsset(Properties aProperties)
Create an ILcdEarthAsset based on a Properties object.
|
Modifier and Type | Method and Description |
---|---|
boolean |
TLcdEarthRasterAssetCodec.canEncodeAsset(ILcdEarthAsset aAsset) |
boolean |
TLcdEarthClippedRasterAssetCodec.canEncodeAsset(ILcdEarthAsset aAsset) |
boolean |
ILcdEarthAssetCodec.canEncodeAsset(ILcdEarthAsset aAsset)
Returns true if this codec can create a Properties object for the
given ILcdEarthAsset.
|
Properties |
TLcdEarthRasterAssetCodec.encodeAsset(ILcdEarthAsset aAsset) |
Properties |
TLcdEarthClippedRasterAssetCodec.encodeAsset(ILcdEarthAsset aAsset) |
Properties |
ILcdEarthAssetCodec.encodeAsset(ILcdEarthAsset aAsset)
Create a Properties object based on an ILcdEarthAsset
|
Modifier and Type | Method and Description |
---|---|
void |
ILcdEarthPreprocessorProgressListener.assetStarted(ILcdEarthAsset aAsset,
long aUpdateRegionX,
long aUpdateRegionY,
long aUpdateRegionWidth,
long aUpdateRegionHeight,
long aStartX,
long aStartY)
Called when the repository preprocessor starts processing a different asset.
|
void |
ILcdEarthPreprocessorProgressListener.preprocessingStarted(ILcdEarthTileSet aTileSet,
ILcdEarthTileSetCoverage[] aCoverages,
int aNumLevels,
ILcdEarthAsset[] aAssets,
long[] aNumAssetTiles,
long[] aNumTilesLeft)
Called when the tile preprocessing starts.
|