In general, the position of a view is determined by its view-to-world transformation. You can use TLcdGXYViewXYWorldTransformation
to re-position your view programmatically, by defining a new view origin, mapping it to a world origin, and defining a scaling
factor.
For more information, see Positioning a 2D view. The article discusses the use of the equivalent Lightspeed view class TLspViewXYZWorldTransformation2D
for re-positioning views.
It is usually easier to manipulate the position of a view by fitting a layer into a view, so that the view focuses on the
data in the layer. You can use |