public interface ILcd3DMeshNode
ILcd3DMesh
objects, Each node can
furthermore have a transformation matrix that applies to itself and its
children. This interface can be used to model scene graph style data formats
such as Collada or OpenFlight.Modifier and Type | Method and Description |
---|---|
List<? extends ILcd3DMeshNode> |
getChildren()
Returns this node's children, or an empty list if the node is a leaf node.
|
List<? extends ILcd3DMesh> |
getMeshes()
Returns the geometry contained in this node, in the form of 3D meshes,
or an empty list if this node does not contain any data.
|
double[] |
getTransformation()
Returns a transformation matrix that applies to this node and its
children.
|
List<? extends ILcd3DMesh> getMeshes()
null
double[] getTransformation()
glLoadMatrix()
. null
can be returned and represents the
identity matrix.null
List<? extends ILcd3DMeshNode> getChildren()
null