Visualize only small Binz datasets in this manner. For large datasets, it is not recommended to visualize Binz data directly on a Lightspeed map.

Because Binz data is re-structured on loading, and rendered into meshed data on-the-fly, there is a negative impact on startup time, CPU load and memory footprint of an application.

The recommended way to handle most Binz datasets is converting it into OGC 3D Tiles.

The majority of formats require the same two steps for visualization on a Lightspeed view. To visualize Binz data:

  1. Decode the data into an ILcdModel using an ILcdModelDecoder.

  2. Create an ILspLayer for the ILcdModel and add it to the ILspView.

//First create the model
ILcdModelDecoder decoder =
    new TLcdCompositeModelDecoder(TLcdServiceLoader.getInstance(ILcdModelDecoder.class));
ILcdModel model = decoder.decode(sourceName);

//Create a layer for the model using the layer builder
ILspLayer layer = TLsp3DTileLayerBuilder.newBuilder()
                                        .model(model)
                                        .build();

//Add the layer to the Lightspeed view (an ILspView)
view.addLayer(layer);

This code snippet uses the TLcdCompositeModelDecoder, initialized with all model decoders available in the service registry.

The model decoder class that is actually responsible for decoding Binz data is the TLcdBinzModelDecoder.