- Anti-aliasing
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antialiasing is a software technique for diminishing jaggies - stairstep-like lines that should be smooth. Jaggies occur because the output device, the monitor or printer, does not have a high enough resolution to represent a smooth line. Antialiasing reduces the prominence of jaggies by surrounding the stairsteps with intermediate shades of gray (for gray-scaling devices) or color (for color devices). Although this reduces the jagged appearance of the lines, it also makes them fuzzier
- APP-6
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Allied Procedural Publication 6 is a NATO standard for military map marking symbols. It provides common operational symbology along with details on their display and plotting to ensure the compatibility, and to the greatest extent possible, the interoperability of NATO Land Component Command, Control, Communications, Computer, and Intelligence (C4I) systems, development, operations, and training
- azimuth
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An azimuth is defined as a horizontal angle measured clockwise from a north base line. This north base line could be true north, magnetic north, or grid north. The azimuth is the most common military method to express direction. When using an azimuth, the point from which the azimuth originates is the center of an imaginary circle . This circle is divided into 360 degrees or 6400 mils. NORTH IS 0/360 AZIMUTH
- background data
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Reference data for the data that users want to interact with (business data)
- Bezier curves
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Curved lines (splines) defined by mathematical formulas. Bezier curves employ at least three points to define a curve. The two endpoints of the curve are called anchor points. The other points, which define the shape of the curve, are called handles, tangent points, or nodes. Attached to each handle are two control points. By moving the handles themselves, or the control points, you can modify the shape of the curve. In vector graphics, Bezier curves are used to model smooth curves that can be scaled indefinitely
- bitmap
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A representation, consisting of rows and columns of dots, of a graphics image in computer memory. Bit-mapped graphics are often referred to as raster graphics. The other method for representing images is known as vector graphics or object-oriented graphics. With vector graphics, images are represented as mathematical formulas that define all the shapes in the image
- bounds
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Represents an axis-aligned bounding box
- bounding box
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An invisible box surrounding a graphical object and determining its size. The minimum bounding box for a point set in N dimensions is the box with the smallest measure (area, volume, or hypervolume in higher dimensions) within which all the points lie
- business data
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The data that users want to interact with
- Cartesian
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Cartesian coordinates provide a method of indicating the positions of points on a two-dimensional (2D) surface or in three-dimensional (3D) space. The Cartesian plane consists of two perpendicular axes that cross at a central point called the origin. Positions or coordinates are determined according to the east/west and north/south displacements from the origin. The east/west axis is often called the x axis, and the north/south axis is called the y axis. For this reason, the Cartesian plane is also known as the xy -plane. Cartesian three-space, also called xyz -space, has a third axis, oriented at right angles to the xy -plane. This axis, usually called the z axis, passes through the origin of the xy -plane
- CGRS
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the Common Grid Reference System (CGRS) is a geospatial reference system and the predecessor to GARS. Contrary to GARS, CGRS is not defined worldwide, but rather for a specific area. CGRS divides this custom area into 30-minute by 30-minute cells, which are further subdivided into keypads and quadrants.
- classical 2D view
-
2D view, as available in the latest version of LuciadMap. It is also known as GXY view.This view uses Java 2D technology for visualization
- controller
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application component that handles user interaction
- culling
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In rendering, z-culling is early pixel elimination based on depth, a method that provides an increase in performance when rendering of hidden surfaces is costly. It is a direct consequence of z-buffering, where the depth of each pixel candidate is compared to the depth of existing geometry behind which it might be hidden
- Discretize
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Discretization concerns the process of transferring continuous models and equations into discrete counterparts. It can be used for vector shapes, for example
- domain object
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A separate data element that is part of a business domain and that is contained in a model
- draping
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The process of projecting a 2D feature on a 3D surface
- ellipsoid
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In geodesy, a reference ellipsoid is a mathematically-defined surface that approximates the geoid, the truer figure of the earth, or other planetary body. Because of their relative simplicity, reference ellipsoids are used as a preferred surface on which geodetic network computations are performed and point coordinates such as latitude, longitude, and elevation are defined
- EPSG
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The EPSG geodetic parameter dataset is a structured repository of data required to identify coordinates through a coordinate reference system (CRS) definition, and to define transformations and conversions that allow coordinates to be changed from one CRS to another CRS. The EPSG Geodetic Parameter Dataset is maintained by the Geodesy Subcommittee of OGP
- GARS
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the Global Area Reference System (GARS) is a geospatial reference system developed by the National Geospatial-Intelligence Agency (NGA) for use across the United States Department of Defense. GARS divides the surface of the earth into 30-minute by 30-minute cells, which are further subdivided into quadrants and keypads.
- geodesy
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also named geodetics, a branch of earth sciences, is the scientific discipline that deals with the measurement and representation of the earth, including its gravitational field, in a three-dimensional time-varying space. Geodesists also study geodynamical phenomena such as crustal motion, tides, and polar motion. For this they design global and national control networks, using space and terrestrial techniques while relying on datums and coordinate systems
- geodetic datum
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A geodetic datum is a reference from which measurements are made. In surveying and geodesy, a datum is a set of reference points on the earth’s surface against which position measurements are made, and (often) an associated model of the shape of the earth (reference ellipsoid) to define a geographic coordinate system. Horizontal datums are used for describing a point on the earth’s surface, in latitude and longitude or another coordinate system. Vertical datums measure elevations or depths
- geoid
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Essentially the figure of the earth abstracted from its topographical features. It is an idealized equilibrium surface of sea water, the mean sea level surface in the absence of currents, air pressure variations and so forth, and continued under the continental masses
- georeference grid
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Georef (World Geographic Reference System) is a grid-based method of specifying locations on the surface of the Earth. Georef is essentially based on the geographic system of latitude and longitude, but using a simpler and more flexible notation
- GLSL
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OpenGL Shading Language is a high-level shading language based on the syntax of the C programming language. It was created by the OpenGL ARB to give developers more direct control of the graphics pipeline without having to use assembly language or hardware-specific languages
- GPS
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Global Positioning System
- GPU
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Graphics Processing Unit. Common term for the chip responsible for graphics hardware acceleration
- GXY view
-
2D view, as available in the latest version of LuciadMap. It is also known as the classical 2D view.This view uses Java 2D technology for visualization
- Hypsometry
-
terrain analysis functionality that uses elevation data to compute terrain properties such as slope and shading
- IDE
-
Integrated Development Environment
- interpolate
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Insert an intermediate item into a series of items by estimating or calculating it from surrounding known values
- JSON
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JavaScript Object Notation is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language. JSON is a text format that is completely language independent but uses conventions that are familiar to programmers of the C-family of languages. These properties make JSON a good data interchange language
- layer
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Container used to visually represent model data in a view
- lazy loading
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A design pattern commonly used in computer programming to defer initialization of an object until the point at which it is needed. It can contribute to efficiency in the program’s operation if properly and appropriately used
- Lightspeed view
-
the view implementation that is introduced with LuciadLightspeed, and uses OpenGL for hardware-accelerated visualization. A Lightspeed view can visualize data in 2D as well as in 3D
- mesh
-
A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The faces usually consist of triangles, quadrilaterals or other simple convex polygons, since this simplifies rendering, but may also be composed of more general concave polygons, or polygons with holes.
- MGRS
-
The Military Grid Reference System (MGRS) is a geocoordinate standard used by NATO. The MGRS is derived from the UTM and UPS grid systems, but uses a different labeling convention. The MGRS is used for the entire earth, dividing it into 60 longitudinal zones, and two polar zones around each pole. The grid is further divided into blocks of 100km by 100km that are refined up to blocks of 1m by 1m. As opposed to a longitude-latitude grid block, a block in an MGRS grid always covers an area of the same size, independent of its location on earth
- model
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A container for domain objects
- model descriptor
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A container for the metadata that describes the model data
- model reference
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The coordinate reference system that is used to locate model data on earth
- MS2525
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MIL-STD-2525 is a common warfighting symbology, and an American standard equivalent to APP-6
- multi-resolution
-
a multi-resolution object can be described at different levels of resolution
- object graph
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A view of an object system at a particular point in time. Whereas a normal data model such as a UML class diagram details the relationships between classes, the object graph relates their instances
- oblate spheroid
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An oblate spheroid is a rotationally symmetric ellipsoid having a polar axis shorter than the diameter of the equatorial circle whose plane bisects it. The shape of the Earth is very close to that of an oblate spheroid
- OpenCL
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Open Computing Language, the cross-platform standard interface for general parallel computation on GPUs
- OpenGL
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Open Graphics Language, the standard interface for visualization using the GPU. This standard is available on many platforms and drivers are available from all major graphics card vendors
- orthographic
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as in orthographic projection. When the human eye looks at a scene, objects in the distance appear smaller than objects close by. Orthographic projection ignores this effect to allow the creation of to-scale drawings. Orthographic projections are a small set of transforms often used to show profile, detail or precise measurements of a three dimensional object. Common names for orthographic projections include plane, cross-section, bird’s-eye, and elevation. While orthographically projected images represent the three dimensional nature of the object projected, they do not represent the object as it would be recorded photographically or perceived by a viewer observing it directly
- orthorectification
-
Processing an image to geometrically correct it so that the scale of the photograph is uniform and it can be measured as a map
- pan
-
Move the map by clicking or touching it and dragging it
- perspective
-
as in perspective projection. When the human eye looks at a scene, objects in the distance appear smaller than objects close by - this is known as perspective. While orthographic projection ignores this effect to allow accurate measurements, perspective definition shows distant objects as smaller to provide additional realism
- polyline
-
Continuous line composed of one or more line segments
- primitive
-
A geometric primitive is of the simplest (meaning 'atomic' or irreducible) geometric objects that the system can handle. The most primitive primitives are point and straight line segments
- Raster data
-
Data that consists of a grid of evenly sized cells
- Raster warping
-
Visualization of imagery or elevation data in a geographical projection that is different from that of the source data. The raster data needs to be warped into the target earth projection for accurate visualization.
- raw
-
Unprocessed. The term refers to data that is passed along to an I/O device without being interpreted
- RGBA
-
Red Green Blue Alpha. RGBA is a use of the RGB color model, with extra information. The color is RGB, and may belong to any RGB color space, but an integral alpha value enables alpha blending and alpha compositing. The alpha channel is normally used as an opacity channel
- SFCT
-
Side-effect method (Luciad terminology). Names of side-effect methods end in SFCT. The methods are used for performance reasons.
- Shape
-
A geometrical object with a bounding box and a focus (or center) point
- Snapping
-
Snapping layer objects into position pulls the objects to one another or to ruler subdivisions, grid lines, guides, or guide points so that you can control the placement and alignment of the objects
- SpatiaLite
-
SpatiaLite is a small-sized SQLite extension. It allows the SQLite DBMS to load, store and manipulate spatial data, such as geographic data, geospatial and geometry data. SpatiaLite implements spatial extensions following the specification of the Open Geospatial Consortium (OGC). A DBMS that supports spatial data offers an SQL environment that has been extended with a set of geometry types. A geometry-valued SQL column is implemented as a column that has a geometry type. The OGC specification describe a set of SQL geometry types, as well as functions on those types to create and analyze geometry values
- SQLite
-
SQLite is an in-process library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine. The code for SQLite is in the public domain and is thus free for use for any purpose, commercial or private. SQLite is an embedded SQL database engine. Unlike most other SQL databases, it does not have a separate server process. SQLite reads and writes directly to ordinary disk files. A complete SQL database with multiple tables, indices, triggers, and views, is contained in a single disk file. The database file format is cross-platform. SQLite is a compact library. With all features enabled, the library size can be less than 300KiB, depending on compiler optimization settings. If optional features are omitted, the size of the SQLite library can be reduced below 180KiB
- SWT
-
Standard Widget Toolkit, an open source widget toolkit for Java
- UPS
-
The Universal Polar Stereographic (UPS) grid system is similar to the UTM grid system, except that only two grid zones are used in each polar region: Y and Z in the north polar region, and A and B in the south polar region
- UTM
-
The Universal Transverse Mercator (UTM) geographic coordinate system is a grid-based method of specifying locations on the surface of the earth that is a practical application of a 2-dimensional Cartesian coordinate system. It was developed by the United States Army. The UTM system divides the surface of the earth between 80 degrees S and 84 degrees N latitude into 60 zones, each 6 degrees of longitude in width, and centered over a meridian of longitude
- Vector data
-
Data that consists of geometries
- Vector features
-
A representation of a geometrical shape and its attributes
- vertex
-
a vertex (plural vertices) is a special kind of point that describes the corners or intersections of geometric shapes. Vertices are commonly used in computer graphics to define the corners of surfaces (typically triangles) in 3D models, where each such point is given as a vector
- vertex array
-
Instead of specifying individual vertex data in immediate mode (between glBegin() and glEnd() pairs), you can store vertex data in a set of arrays including vertex coordinates, normals, texture coordinates and color information. You can draw geometric primitives by dereferencing the array elements with array indices
- video draping
-
Geographically correct visualization of video on a 2D or 3D view. Such draping takes elevation data into account to achieve correct pixel-per-pixel positioning(orthorectification)
- view
-
Visual representation of model data
- View adapter
-
component that allows using one view technology in a different view implementation. For instance, a GXY-to-Lightspeed adapter allows using existing GXY view layers a Lightspeed view. The adapter ensures that the layers are visualized in the correct order, that selection is possible on all layers, and so on
- viewing frustum
-
The region of space in the modeled world that may appear on the screen. it is the field of view of the notional camera
- WGS
-
The World Geodetic System is a standard for use in cartography, geodesy, and navigation. It comprises a standard coordinate frame for the earth, a standard spheroidal reference surface (the datum or reference ellipsoid) for raw altitude data, and a gravitational equipotential surface (the geoid) that defines the nominal sea level.The latest revision is WGS 84 (dating from 1984 and last revised in 2004), which will be valid up to about 2010. WGS 84 is the reference coordinate system used by the Global Positioning System
- world reference
-
A coordinate reference system and a map projection used to represent earth data in a 2D view
- shader
-
A set of software instructions that is used primarily to calculate rendering effects on graphics hardware with a high degree of flexibility. Shaders are used to program the graphics processing unit (GPU) programmable rendering pipeline. They are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the traits (position, texture coordinates, colors, and so on) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel