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LuciadCPillar 2026.1
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This is the complete list of members for luciad::Matrix4x4, including all inherited members.
| add(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| create(const std::vector< double > &values) | luciad::Matrix4x4 | static |
| getHash() const | luciad::Matrix4x4 | |
| getValue(size_t column, size_t row) const | luciad::Matrix4x4 | |
| identity() | luciad::Matrix4x4 | static |
| inverse() const | luciad::Matrix4x4 | |
| isAffineTransformation() const | luciad::Matrix4x4 | |
| Matrix4x4() | luciad::Matrix4x4 | |
| multiply(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| multiply(double scalar) const | luciad::Matrix4x4 | |
| multiply(const Coordinate &point) const | luciad::Matrix4x4 | |
| operator!=(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| operator*(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| operator*(double scalar) const | luciad::Matrix4x4 | |
| operator*(const Coordinate &point) const | luciad::Matrix4x4 | |
| operator*=(const Matrix4x4 &other) | luciad::Matrix4x4 | |
| operator*=(double scalar) | luciad::Matrix4x4 | |
| operator+(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| operator+=(const Matrix4x4 &other) | luciad::Matrix4x4 | |
| operator-(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| operator-=(const Matrix4x4 &other) | luciad::Matrix4x4 | |
| operator<<(std::ostream &os, const Matrix4x4 &matrix) | luciad::Matrix4x4 | friend |
| operator==(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| rotate(const Coordinate &axis, Angle angle) | luciad::Matrix4x4 | static |
| rotateX(Angle angle) | luciad::Matrix4x4 | static |
| rotateY(Angle angle) | luciad::Matrix4x4 | static |
| rotateZ(Angle angle) | luciad::Matrix4x4 | static |
| scale(double scalar) | luciad::Matrix4x4 | static |
| scale(double x, double y, double z) | luciad::Matrix4x4 | static |
| setValue(size_t column, size_t row, double value) | luciad::Matrix4x4 | |
| subtract(const Matrix4x4 &other) const | luciad::Matrix4x4 | |
| transformPoint(const Coordinate &point) const | luciad::Matrix4x4 | |
| transformVector(const Coordinate &vector) const | luciad::Matrix4x4 | |
| translate(double x, double y, double z) | luciad::Matrix4x4 | static |
| translate(const Coordinate &translation) | luciad::Matrix4x4 | static |
| transpose() const | luciad::Matrix4x4 |