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LuciadCPillar 2024.1.02
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Command to specify drawing an icon for a geometry. More...
#include <luciad/layers/features/FeatureCanvas.h>
Public Member Functions | |
virtual | ~IconDrawCommand ()=default |
virtual IconDrawCommand & | anchor (std::shared_ptr< Geometry > anchor)=0 |
Sets the anchor of the icon. More... | |
virtual IconDrawCommand & | background (BackgroundStyle backgroundStyle)=0 |
Sets a background to use for the icon. More... | |
virtual IconDrawCommand & | draped (bool draped)=0 |
Indicates whether or not the icon should be draped on top of the terrain. More... | |
virtual IconDrawCommand & | icon (std::shared_ptr< IIcon > icon)=0 |
Specifies the icon to draw. More... | |
virtual IconDrawCommand & | inMeters ()=0 |
Interpret the icon size and offset properties as meters instead of pixels. More... | |
virtual IconDrawCommand & | occlusionMode (OcclusionMode occlusionMode)=0 |
Determines when this icon should be painted in 3D in relation to other 3D data. More... | |
virtual IconDrawCommand & | orientation (Azimuth orientation)=0 |
Sets the azimuth towards which the top side of the icon should be oriented. More... | |
virtual IconDrawCommand & | position (RelativePosition position)=0 |
Determines the positioning of the icon, relative to the anchor. More... | |
virtual IconDrawCommand & | queryable (bool queryable)=0 |
Indicates whether or not the icon should be considered when a Map::queryFeatures is requested. More... | |
virtual IconDrawCommand & | scale (double scaleFactor)=0 |
Applies a scale factor to the icon's size and offsets. More... | |
virtual IconDrawCommand & | size (double width, double height)=0 |
This method overrides the size of the specified icon . More... | |
virtual void | submit ()=0 |
Submits this draw command. More... | |
virtual IconDrawCommand & | zOrder (ZOrder zOrder)=0 |
The Z-order of the icon. More... | |
Command to specify drawing an icon for a geometry.
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virtualdefault |
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pure virtual |
Sets the anchor of the icon.
This property is mandatory. the anchor must be a luciad::Point
.
anchor | the anchor of the icon, cannot be nullptr . |
InvalidArgumentException | if another geometry than a Point is used as anchor. |
NullArgumentException | if anchor is nullptr . |
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pure virtual |
Sets a background to use for the icon.
This property is optional.
backgroundStyle | the background style. |
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pure virtual |
Indicates whether or not the icon should be draped on top of the terrain.
Draping means that the icon is painted directly on top of the terrain’s surface relief.
By default, an icon is draped if the geometry has a zero Z value. Otherwise it will not be draped. You can override the default behaviour by setting this flag true or false. If you explicitly drape for a 3D point with height, its height is discarded.
This setting is only relevant for 3D maps and is ignored for 2D maps.
draped | true if the icon should be draped over terrain. |
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pure virtual |
Specifies the icon to draw.
For the best performance, reuse the same IIcon instance when calling this function multiple times.
icon | the icon to draw, cannot be nullptr . |
luciad::NullArgumentException | when the icon is nullptr . |
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pure virtual |
Interpret the icon size and offset
properties
as meters instead of pixels.
This method is optional. By default, the size and offsets are interpreted as device independent pixels.
The icon size and position on the map is determined using the following methods:
icon
: the icon has a natural sizeposition
: contains offsets and alignmentssize
: the icon's size can be overriddenscale
: the scale is applied on either the icon size, or the overridden sizeinMeters
: the resulting size is interpreted as meters instead of pixels
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pure virtual |
Determines when this icon should be painted in 3D in relation to other 3D data.
Details and limitations:
OcclusionMode::VisibleOnly
shows only the part of the icon that is not obscured by other 3D data. This is the default. OcclusionMode::AlwaysVisible
shows the entire icon even if behind other 3D data. The icon will appear in front of other objects. OcclusionMode::OccludedOnly
shows only the part of the icon that is behind other 3D data. You typically use this to display obscured icons in combination with another style that uses OcclusionMode::VisibleOnly
mode. The default is OcclusionMode::VisibleOnly
.
occlusionMode | the occlusion mode to use |
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pure virtual |
Sets the azimuth towards which the top side of the icon should be oriented.
For example, an azimuth of 0 means that the icon will be painted upright when the North arrow points upwards, but the icon will rotate along when the map is rotated. The anchor point serves as the center of this rotation.
If no orientation is specified, the icon will not be oriented and always be displayed with the same angle in view space, independent of how the map is oriented. In order to set the icon's rotation in view space, use position
.
orientation | the orientation of the icon. |
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pure virtual |
Determines the positioning of the icon, relative to the anchor.
The offset
properties
will be interpreted as pixels, or meters
.
This method is optional: if not specified, the default position as defined in RelativePosition
will be used.
position | the positioning of the icon, relative to the anchor. |
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pure virtual |
Indicates whether or not the icon should be considered when a Map::queryFeatures
is requested.
The default is true.
queryable | true if the icon should be considered. |
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pure virtual |
Applies a scale factor to the icon's size and offsets.
This method is optional. If it is not called, no scaling will be performed (i.e. a scale of 1.0 is used).
The icon size and position on the map is determined using the following methods:
icon
: the icon has a natural sizeposition
: contains offsets and alignmentssize
: the icon's size can be overriddenscale
: the scale is applied on either the icon size, or the overridden sizeinMeters
: the resulting size is interpreted as meters instead of pixelsscaleFactor | the scale factor to apply to the icon's size and offset properties . |
InvalidArgumentException | if a value equal to or smaller than 0 is provided |
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pure virtual |
This method overrides the size of the specified icon
.
This method is optional. If it is not called, the icon's natural size is used.
The icon size and position on the map is determined using the following methods:
icon
: the icon has a natural sizeposition
: contains offsets and alignmentssize
: the icon's size can be overriddenscale
: the scale is applied on either the icon size, or the overridden sizeinMeters
: the resulting size is interpreted as meters instead of pixelswidth | the width of the icon, defined in device independent pixels or meters . |
height | the height of the icon, defined in device independent pixels or meters . |
InvalidArgumentException | if a value equal to or smaller than 0 is provided |
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pure virtual |
Submits this draw command.
Nothing will be painted if the draw command is not submitted.
luciad::LogicException | when there are missing icon command calls or the command is already submitted. |
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pure virtual |
The Z-order of the icon.
DrawCommands are painted from lowest to highest Z-order, so DrawCommands with a higher Z-order are painted on top of DrawCommands with a lower Z-order. Note that the Z-order only affects the ordering of features within the same layer. A feature from a certain layer will always get painted above any other feature from a layer that comes lower in the map's layer order, regardless of what Z-order they may have. The default value is 0.
zOrder | the Z-order of this icon. |