If your data has a texture with transparent RGBA colors, or a vertex attribute with transparent RGBA colors, or if you have
a colorExpression
colorExpression
colorExpression
that results in transparent colors, you can use TileSet3DLayer::Builder::transparencyEnabled
TileSet3DLayer::Builder::transparencyEnabled
TileSet3DLayer::Builder::transparencyEnabled
to make sure that LuciadCPillar picks up the transparency.
Activating transparency can affect performance, so by default it’s disabled. With transparency disabled, LuciadCPillar ignores the alpha value of colors, resulting in opaque colors instead.
Points within a point cloud typically overlap a lot, so the result might not be what you expected. LuciadPillar blends the color values of all points on a pixel. Depending on your data density and point size, the result can be an almost fully opaque pixel. |
