3D

Military Symbols Overview

This sample shows all supported military symbols for the MS2525 and APP6 standards. The sample allows you to toggle between various parameters and standards, to see what effect they have on styling.

The layer tree shows you these layers:

  • The Symbols layer displays the actual symbols.
  • The Descriptions layer shows you in text the code of the symbol (including the SIDC modifiers), the name of the symbol and the code of the symbol without modifiers (base code).
  • Only for tactical graphics: the Anchor Points layer shows you the points that were used to create the symbol.

Use the search bar to look for a specific symbol, either by name or by code. The auto-completion only allows you to search symbols that are visualized on the map.

When the sample runs in a WebGL environment, tactical graphics layers are pre-loaded using skeleton styling, a simplified styling without complex strokes or decorations. The pre-loaded skeletons allow you to start working on the layer (search for a symbol, select, change properties, edit) before the layer is fully loaded. To keep the layer responsive, the symbols are invalidated one by one, and redrawn in their full complexity using body styling. You can track the loading with a progress indicator in the layer tree.

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0.0m
Infinity km
LAYERS
MIL_STD_2525d
Symbols
0
Descriptions
Anchor Points
The GPU needs some time to process all styling information. Check the layer label for the status.

Military Symbols Overview

This sample shows all supported military symbols for the MS2525 and APP6 standards. The sample allows you to toggle between various parameters and standards, to see what effect they have on styling.

The layer tree shows you these layers:

Use the search bar to look for a specific symbol, either by name or by code. The auto-completion only allows you to search symbols that are visualized on the map.

When the sample runs in a WebGL environment, tactical graphics layers are pre-loaded using skeleton styling, a simplified styling without complex strokes or decorations. The pre-loaded skeletons allow you to start working on the layer (search for a symbol, select, change properties, edit) before the layer is fully loaded. To keep the layer responsive, the symbols are invalidated one by one, and redrawn in their full complexity using body styling. You can track the loading with a progress indicator in the layer tree.