The WebGL support sample gives you an overview of supported features, unsupported features and limitations of a WebGLMap due to the capabilities of your device and browser.
You can include the report when you submit a support question.
Capabilities of a LuciadRIA WebGLMap on this device.
Your browser does not support GL line rendering for thick lines. LuciadRIA will automatically use triangle primitives to render lines thicker than 1 pixel. This has no visual impact and little performance impact, but requires more memory (up to 10 times) than classic GL line rendering. |
Your browser supports a maximum of 31 varying vectors. LuciadRIA needs at least 15 varying vectors to render complex stroked lines and world-sized lines. |
Your browser supports enough texture units and uniform vectors to run a WebGLMap with shadows. Your browser has 32 fragment shader texture units. You need at least 16 for a WebGLMap with shadows. Your browser supports a maximum of 4096 fragment shader uniform vectors. You need at least 128 for a WebGLMap with shadows. |
Your browser supports enough uniform vectors to run a WebGLMap with ambient occlusion at full quality. Your browser supports a maximum of 4096 fragment shader uniform vectors. You need at least 128 for a WebGLMap with ambient occlusion at full quality. |
Your browser supports enough uniform vectors to run a WebGLMap with depth-of-field at full quality. Your browser supports a maximum of 4096 fragment shader uniform vectors. You need at least 128 for a WebGLMap with depth-of-field at full quality. |
Your browser supports enough texture units to run a WebGLMap with panoramas. Your browser has 32 fragment shader texture units. You need at least 16 for a WebGLMap with panoramas. |
Your browser supports float textures. @luciad/ria/view/controller/SwipeController will work on 2D and 3D maps. |
Your browser supports float textures. @luciad/ria/view/style/PBRSettings is fully supported. |
@luciad/ria/view/tileset/RasterTileSetLayers are fully supported.Your browser supports Web Workers so these will be used for optimal tile retrieval performance. |
@luciad/ria/view/feature/FeatureLayers are fully supported. |
@luciad/ria/view/feature/FeaturePainter.density is fully supported. |
@luciad/ria/view/feature/TrajectoryPainter and @luciad/ria/view/feature/ParameterizedLinePainter are fully supported. |
@luciad/ria/view/feature/ParameterizedPointPainter is fully supported. |
Your browser supports high quality visualization of Point Cloud data. |
Your browser supports tiled mesh data, including texture compression. |
Different properties of this device that can have an impact when using a LuciadRIA WebGLMap.
Platform | Linux x86_64 |
User agent | Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com) |
WebGL version | WebGL 2.0 (OpenGL ES 3.0 Chromium) |
Vendor | WebKit (Google Inc. (Google)) |
Renderer | WebKit WebGL (ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver)) |
Float textures | supported |
Compressed textures | supported (s3tc, etc1, astc) |
Max GL line width | 1px |
ANGLE | No |
Vertex shader float precision | highp [-2127, 2127] |
Vertex shader textures | 32 |
Fragment shader float precision | highp [-2127, 2127] |
Fragment shader textures | 32 |
Maximum number of varying vectors | 31 |
Maximum number of vertex shader uniform vectors | 4096 |
Maximum number of fragment shader uniform vectors | 4096 |
Web workers | supported |
WebAssembly | supported |
The WebGL support sample gives you an overview of supported features, unsupported features and limitations of a WebGLMap due to the capabilities of your device and browser.