LuciadRIA WebGLMap support

The WebGL support sample gives you an overview of supported features, unsupported features and limitations of a WebGLMap due to the capabilities of your device and browser.

You can include the report when you submit a support question.

Capabilities

Capabilities of a LuciadRIA WebGLMap on this device.

Your browser does not support GL line rendering for thick lines. LuciadRIA will automatically use triangle primitives to render lines thicker than 1 pixel. This has no visual impact and little performance impact, but requires more memory (up to 10 times) than classic GL line rendering.
Your browser supports a maximum of 31 varying vectors. LuciadRIA needs at least 15 varying vectors to render complex stroked lines and world-sized lines.
Your browser supports enough texture units and uniform vectors to run a WebGLMap with shadows.
Your browser has 32 fragment shader texture units.
You need at least 16 for a WebGLMap with shadows.
Your browser supports a maximum of 4096 fragment shader uniform vectors.
You need at least 128 for a WebGLMap with shadows.
Your browser supports enough uniform vectors to run a WebGLMap with ambient occlusion at full quality.
Your browser supports a maximum of 4096 fragment shader uniform vectors.
You need at least 128 for a WebGLMap with ambient occlusion at full quality.
Your browser supports enough uniform vectors to run a WebGLMap with depth-of-field at full quality.
Your browser supports a maximum of 4096 fragment shader uniform vectors.
You need at least 128 for a WebGLMap with depth-of-field at full quality.
Your browser supports enough texture units to run a WebGLMap with panoramas.
Your browser has 32 fragment shader texture units.
You need at least 16 for a WebGLMap with panoramas.
Your browser supports float textures.
@luciad/ria/view/controller/SwipeController will work on 2D and 3D maps.
Your browser supports float textures.
@luciad/ria/view/style/PBRSettings is fully supported.
@luciad/ria/view/tileset/RasterTileSetLayers are fully supported.
Your browser supports Web Workers so these will be used for optimal tile retrieval performance.
@luciad/ria/view/feature/FeatureLayers are fully supported.
@luciad/ria/view/feature/FeaturePainter.density is fully supported.
@luciad/ria/view/feature/TrajectoryPainter and @luciad/ria/view/feature/ParameterizedLinePainter are fully supported.
@luciad/ria/view/feature/ParameterizedPointPainter is fully supported.
Your browser supports high quality visualization of Point Cloud data.
Your browser supports tiled mesh data, including texture compression.
When you submit a bug report to us through support.luciad.gsp@hexagon.com, please include a copy of this page using copy-paste.
Also read how to ask a support question in order to get a swift resolution of your question.

Properties

Different properties of this device that can have an impact when using a LuciadRIA WebGLMap.

PlatformLinux x86_64
User agentMozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)
WebGL versionWebGL 2.0 (OpenGL ES 3.0 Chromium)
VendorWebKit (Google Inc. (Google))
RendererWebKit WebGL (ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver))
Float texturessupported
Compressed texturessupported (s3tc, etc1, astc)
Max GL line width1px
ANGLENo
Vertex shader float precisionhighp [-2127, 2127]
Vertex shader textures32
Fragment shader float precisionhighp [-2127, 2127]
Fragment shader textures32
Maximum number of varying vectors31
Maximum number of vertex shader uniform vectors4096
Maximum number of fragment shader uniform vectors4096
Web workerssupported
WebAssemblysupported

Additional links

The WebGL support sample gives you an overview of supported features, unsupported features and limitations of a WebGLMap due to the capabilities of your device and browser.